FANTHRILL
Live / Applied — New application — assigned to an examiner (as of 08 Sept 2026)
What this means for you
Not registered yet, but its 05 May 2026 filing date beats anything filed after it. If it registers, the owner can stop confusingly similar uses in the classes it covers.
Record
- Serial number
- 99804493
- Mark type
- Stylized text
- Filed
- 05 May 2026
- Attorney of record
- Laura Lamansky
Goods and services
- Class 009 — Scientific and electric apparatus: Computer game software for use on mobile and cellular phones; Downloadable mobile applications for mobile gaming; Downloadable software in the nature of a mobile application for playing computer and mobile based games; Downloadable interactive game software; Downloadable game software for fan engagement; Downloadable game software; Downloadable software for collecting, compiling, analyzing, and reporting user engagement data; Computer software for use in facilitating and enabling fan engagement for customer relationship management and communication with audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking; Downloadable mobile applications for facilitating and enabling fan engagement for customer relationship management and communication with audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking.
- Class 035 — Advertising and business services: Advertising and marketing services to fanbases of sports, entertainment, brands, and media companies provided by means of direct and indirect methods of marketing communications, namely, advertising via social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Advertising and publicity services to fanbases, namely, promoting the goods, services, brand identity and commercial information and news of third parties through electronic, print, audio, video, digital and online medium; Promoting entertainment events of others; Arranging and conducting a variety of fan engagement activations for promotional or advertising purposes, namely, special events for promotional and advertising purposes; Promoting and marketing the goods and services of others by developing and executing fan-centric events and promotional marketing campaigns, sponsorships, and public relations; Fan consultation services, namely, creative and strategic consultation regarding fan development for commercial and promotional purposes and production of marketing campaigns; Consumer profiling for commercial or marketing purposes; Business data analysis; Collection, preparation, composition, storage, processing, acquisition, and provision of business information, data, statistics, and indices.
- Class 038 — Telecommunications services: Information transmission via electronic communications networks; Electronic data transmission; Transmission of interactive entertainment software; Streaming of audio and video material on the Internet; Providing online chat rooms for social networking; Providing access to platforms on the Internet for users to engage in audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, reward programs and social networking; Providing online facilities for real-time interaction with other computer users.
- Class 041 — Education and entertainment services: Entertainment services, namely, providing an online computer game; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Providing a web-based system and online portal for customers to participate in online gaming; Providing online entertainment information; Entertainment services, namely, providing information by means of a global computer network in the field of entertainment, culture, and sports; Online computer gaming services; Electronic games services provided by means of the internet; Arranging of contests; Arranging of prediction contests; Sweepstake services; Organization of electronic game competitions; Entertainment services, namely, incentive award programs and point accumulation programs designed to reward program participants who participate in audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, and social networking; Entertainment services in the nature of interactive multimedia software to provide audio and video information, games, competitions, contests, sweepstakes, leaderboards, interactive multimedia, and social networking; Organizing competitions, namely, in the field of entertainment, culture, and sports; Electronic game services and competitions provided by means of the internet.
- Class 042 — Scientific and technological services: Providing temporary use of non-downloadable computer software for gaming; Providing temporary use of non-downloadable game software; Providing temporary use of non-downloadable interactive game software; Providing temporary use of non-downloadable software for fan engagement; Software as a service (SAAS) services featuring software for collecting, analyzing, and reporting consumer engagement data generated from interactive entertainment applications; Providing online non-downloadable software for enabling users to make predictions on the outcomes of entertainment, culture and sports events and properties; Platform as a service (PAAS) featuring computer software platforms for interactive entertainment, user engagement, and data analytics in connection with entertainment, culture and sports events and properties; Computer services, namely, creating an online community for registered users to participate in competitions and leaderboards, form virtual communities, and engage in social networking.
- Class 045 — Legal and security services: Online social networking services; internet based social networking services; social networking services provided online and via mobile telephones, smartphones and other mobile communications devices; providing a website on the internet for the purpose of social networking.
Owner
- FanThrill LLC, Appleton, WI, US
Prosecution history
- 08 Sept 2026 — ASSIGNED TO EXAMINER
- 31 Jul 2026 — NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
- 05 May 2026 — APPLICATION FILING RECEIPT MAILED
- 05 May 2026 — NEW APPLICATION ENTERED