RESONANCE A PLAGUE TALE LEGACY
Live / Allowed — Published for opposition (as of 17 Mar 2026)
What this means for you
Approved and waiting on proof of use. It will register unless the applicant drops it, and its 28 May 2025 filing date already counts against anyone who files later.
Record
- Serial number
- 99206480
- Mark type
- Design + words
- Filed
- 28 May 2025
- Published for opposition
- 17 Mar 2026
- Attorney of record
- Cecilia R. Dickson
Goods and services
- Class 009 — Scientific and electric apparatus: Recorded game software; downloadable game software for computers; magnetic, optical and digital game programs, namely, recorded game software; downloadable and recorded video game software; downloadable and recorded electronic game software for mobile telephones, tablets, personal computers and handheld electronic apparatus; virtual reality and augmented reality computer hardware and downloadable and recorded virtual reality and augmented reality game software; downloadable films and television programs featuring video games, gaming, and video game characters provided via a video-on-demand service; cinematographic films featuring video games, gaming, and video game characters; audio and visual recordings featuring video games, gaming, and video game characters; video game cartridges; mouse pads; computer mice; downloadable and recorded software for mobile telephones and smartphones for computer games played on mobile telephones and smartphones, featuring downloadable ring tones, wall papers, and screensavers; downloadable game programs for telephones, smartphones, and mobile phones; computer peripherals; computer keyboards; integrated circuit cards; downloadable music files; exposed cinematographic films; downloadable electronic publications in the nature of newsletters, magazines, journals, and books, all in the field of video games, gaming, and video game characters; downloadable electronic publications in the nature of comic books and graphic novels; earphones; audio headphones; audio and video headsets for use in playing video games; 3D spectacles and virtual reality spectacles; smartphones in the form of watches, namely, smartwatches; wearable computers in the nature of smartwatches and smartwatch bands; protective cases and covers for portable telephones; all the aforesaid goods in the field of video games
- Class 028 — Toys and sporting goods: Games, namely, video game machines; apparatus for electronic games other than those adapted for use with an external display screen or monitor; video game consoles; building games; video game console controllers; electronic video game consoles; apparatus for electronic games adapted for use with an external display screen or monitor; modeled plastic toy figurines; miniature playing pieces for board games in the nature of miniature action figurines and toy model vehicles for use with table-top hobby battle games in the nature of battle, war and skirmish games, and fantasy games; miniature playing pieces in the nature of miniature action figures for use with table-top war-games; card games and trading cards for games; playing card cases for card games; game boards being board games for use with trading cards for games; dice games; cups for dice; bags specially adapted for portable video games machines; bags specially adapted for handheld video game units; protective cases specially adapted for portable video game machines
- Class 041 — Education and entertainment services: Entertainment in the nature of providing online electronic games via telecommunication networks, via television broadcasting, and through online computer systems; entertainment services connected with e-sports, namely, e-sports competitions; rental of video games; education services, namely, providing workshops, seminars, and classes in the field of video games, gaming, and video game characters through online computer systems; organization of professional and non-professional video game competitions for educational or entertainment purposes; organization of events, namely, social entertainment events, sporting events, conferences in the field of video games, gaming and video game characters , and seminars in the field of video games, gaming and video game characters, whether professional or not, for entertainment or educational purposes; entertainment services, namely, live events performed by video game players in the nature of video game tournaments; entertainment services, namely, providing online non-downloadable videos featuring video games played live by players; publishing of multimedia programs in the nature of films and video recordings; editing of multimedia programs in the nature of films and video recordings for interactive or other use; organization and conducting of concerts, sports competitions, e-sports competitions, and congresses in the field of video games and gaming; organization of video game tournaments and competitions; providing education in the field of video games, gaming, and video game characters through correspondence courses; training services in the field of esports; organizing and officiating at e-sports competitions and events; organization of e-sporting events; providing services in the nature of organizing and officiating at e-sports competitions and events; film production and distribution; entertainment services in the nature of development, creation, production, distribution and post-production of motion pictures in the field of video games, gaming, and video games characters; entertainment services in the nature of development, creation, production, distribution and post-production of television shows in the field of video games, gaming, and video game characters; entertainment services in the nature of development, creation, production, distribution, and post-production of multimedia entertainment content in the field of video games, gaming, and video game characters; arranging special events for social entertainment purposes in the field of video games, gaming, and video game characters; online game services from a computer and electronic network, especially between terminals, namely, conducting online computer game tournaments and providing online multiplayer computer games; provision of entertainment information via a website relating to data communication games, video games, audiovisual games, teaching games, and educational games for entertainment purposes; providing online non-downloadable comics and graphic novels
Owner
- Focus Entertainment Publishing SAS, Paris, FR
- Focus Entertainment Publishing SAS, Paris, FR
Prior registrations
Prosecution history
- 17 Mar 2026 — OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
- 17 Mar 2026 — PUBLISHED FOR OPPOSITION
- 11 Mar 2026 — NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
- 21 Feb 2026 — APPROVED FOR PUB - PRINCIPAL REGISTER
- 21 Feb 2026 — EXAMINER'S AMENDMENT ENTERED
- 21 Feb 2026 — NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
- 21 Feb 2026 — EXAMINERS AMENDMENT E-MAILED
- 21 Feb 2026 — EXAMINERS AMENDMENT -WRITTEN
- 26 Jan 2026 — TEAS/EMAIL CORRESPONDENCE ENTERED
- 26 Jan 2026 — CORRESPONDENCE RECEIVED IN LAW OFFICE
- 26 Jan 2026 — TEAS RESPONSE TO OFFICE ACTION RECEIVED
- 23 Jan 2026 — TEAS CHANGE OF CORRESPONDENCE RECEIVED
- 23 Jan 2026 — TEAS CHANGE OF DOMESTIC REPRESENTATIVES ADDRESS
- 23 Jan 2026 — ATTORNEY/DOM.REP.REVOKED AND/OR APPOINTED
- 23 Jan 2026 — TEAS REVOKE/APP/CHANGE ADDR OF ATTY/DOM REP RECEIVED