NXTLVL
Live / Applied — Non-final action mailed (as of 13 Feb 2026)
What this means for you
Not registered yet, but its 02 Nov 2023 filing date beats anything filed after it. If it registers, the owner can stop confusingly similar uses in the classes it covers.
Record
- Serial number
- 98252713
- Mark type
- Design + words
- Filed
- 02 Nov 2023
- Attorney of record
- Sean F. Mellino
Goods and services
- Class 009 — Scientific and electric apparatus: Downloadable computer software, software applications and mobile software applications for education purposes, namely, children's and young adults' educational software; Downloadable computer software, software applications and mobile software applications for children and young adults for learning through video games; Downloadable video game software; Downloadable interactive computer game software; Downloadable interactive multi-player computer game software; Downloadable children's and young adults' educational software; Downloadable children's and young adults' educational software applications and mobile software applications; Downloadable educational software featuring instruction in the field of soft-skills; Downloadable virtual classroom software, namely, educational software for interacting with children and young adults in a virtual classroom setting; Downloadable educational software and mobile applications in the field of children's and young adults' education; Downloadable software for Artificial Intelligence (AI)-driven personalized learning for children and young adults; Downloadable artificial intelligence software for creating artificial Intelligence (AI)-powered learning experiences, simulations, and personalized educational content for children and young adults; Downloadable software enabling live, synchronous virtual classes with integrated game-based instruction and peer collaboration; Personalized learning tools and simulations focused on developing soft-skills for children and young adults, namely, downloadable children's educational software for teaching courses of instruction in virtual classrooms; Downloadable software featuring personalized simulations to support the development of communication, critical thinking, problem-solving, and other 21st-century skills; Downloadable videos, video recordings, podcasts, and videocasts featuring content relating to game-based learning in the fields of children's and young adults' education, and video games; Downloadable software and applications to enable teleconferencing, videoconferencing, and videophone services for educational purposes of children and young adults; Downloadable software for use in the fields of audio teleconferencing, video teleconferencing, network conferencing services, instant messaging services, audio and video streaming, teleconferencing services, telepresence conferencing services, web conferencing services, and web messaging, for educational environments and virtual classrooms
- Class 038 — Telecommunications services: Telecommunications services, namely, ISDN services; VoIP telecommunications services; Audio teleconferencing; Video teleconferencing; Network conferencing services; Instant messaging services; Teleconferencing services; Web conferencing services; Web messaging; Communication services, namely, transmission of voice, audio, visual images, and data by telecommunications networks, wireless communication networks, the Internet, information services networks, and data networks; Provision of audio teleconferencing, video teleconferencing, teleconferencing and web conferencing services for the provision of virtual classrooms and game-based learning sessions; Provision of access to online learning platforms, namely, access to electronic sites and chatrooms; Providing information, advisory and consultancy services in relation to the foregoing
- Class 041 — Education and entertainment services: Education, entertainment, and sport services, namely, providing educational courses focused on developing soft-skills in children and young adults; Online education services, namely, offering educational courses in the field of children's and young adults' education; Education and entertainment, namely, providing online educational computer and video games; Education and training services, namely, the provision of online educational interactive and learning video games; Providing game-based learning, namely, providing educational online computer games; Provision of education on-line from a computer database and via the internet, namely, providing educational courses in the field of soft-skills; Educational services, namely, providing online learning via portals and e-learning in the nature of courses of instruction in the field of soft-skills; Providing of online game activities and game-based learning activities and assessment activities, namely, providing online educational computer games; Provision of online learning via an online platform, namely, providing online educational courses in the field of soft-skills; Providing Artificial Intelligence (AI) powered learning activities and assessment activities, namely, offering online educational computer games that integrate AI to track progress and personalize learning experiences; Providing AI-driven, game-based online learning programs and interactive simulations to develop soft skills including communication, problem-solving, collaboration, and critical thinking in children and young adults; Providing interactive multi-player online computer games via the Internet and online learning platforms; Providing online computer game-based learning services in the field of education and entertainment via an online platform; Multimedia publishing of interactive computer and video game software; Entertainment services, namely, providing online video games; Interactive computer game services, namely, providing online interactive computer games; Production of podcasts and videocasts featuring content relating to game-based learning, education and video games; Providing non-downloadable electronic publications in the nature of magazines in the field of children's and young adults' education; Providing online non-downloadable electronic publications in the nature of magazines in the field of video game-based learning; Providing online non-downloadable electronic publications in the nature of magazines in the field of video games; Publication of educational material in the nature of books relating to video game-based learning; Arrangement of conferences relating to video game-based learning; development of printed educational materials of others in the field of soft-skills; Conducting distance learning education courses and instruction at the primary level; Conducting distance learning education courses and instruction at the secondary level; Arranging teaching programmes, namely, arranging educational courses related to children's and young adults' education; Organisation of teaching activities, namely, arranging training workshops in the field of children's and young adults' education; Education services, namely, providing live and online interactive virtual collaboration and teaching exhibition events in the fields of education, entertainment and video games for educational purposes; Arranging and conducting online educational competitions in the nature of skill-based academic and problem-solving tournaments; Publication of educational teaching materials in the nature of books in the field of children's and young adults' education for educational purposes; Providing information, advisory and consultancy services in relation to the foregoing
- Class 042 — Scientific and technological services: Design and development of video game software; Design and development of software for game-based learning; Design and development of game-based learning solutions, namely, video game based learning software; Internet-based application service provider, namely, designing, creating, maintaining and hosting an online learning website platform for others; Rental of video game software and software for game-based learning; Programming of video game software and software for game-based learning for others; Software as a Service (SaaS) featuring non-downloadable software for education purposes, namely, software for creating virtual classrooms; Software as a Service (SaaS) featuring non-downloadable software for teaching children and young adults through game-based learning; Software as a Service (SaaS) featuring software platforms for video gaming; Software as a Service (SaaS) featuring software platforms for education purposes in the nature of teaching software for children and young adults through online learning; providing temporary use of web-based non-downloadable software and software applications for teaching children and young adults through game-based learning; Software as a Service (SaaS) featuring non-downloadable software for creating virtual classrooms; Platform as a service (PAAS) featuring computer software platforms for delivering a content hub online where children and young adults can interact with teachers for educational purposes; Software as a service (SaaS) services featuring software for live digital communications, namely, live video and audio conferencing with multiple simultaneous users, teleconferencing, network conferencing, web conferencing, and instant messaging; Providing information, advisory and consultancy services in relation to the foregoing
Owner
- NXTLVL Education Ltd, Derby, GB
Prosecution history
- 13 Feb 2026 — NOTIFICATION OF NON-FINAL ACTION E-MAILED
- 13 Feb 2026 — NON-FINAL ACTION E-MAILED
- 13 Feb 2026 — NON-FINAL ACTION WRITTEN
- 12 Dec 2025 — SUSPENSION CHECKED - TO ATTORNEY FOR ACTION
- 11 Jun 2025 — NOTIFICATION OF LETTER OF SUSPENSION E-MAILED
- 11 Jun 2025 — LETTER OF SUSPENSION E-MAILED
- 11 Jun 2025 — SUSPENSION LETTER WRITTEN
- 14 May 2025 — TEAS/EMAIL CORRESPONDENCE ENTERED
- 14 May 2025 — CORRESPONDENCE RECEIVED IN LAW OFFICE
- 14 May 2025 — TEAS RESPONSE TO OFFICE ACTION RECEIVED
- 21 Jan 2025 — APPLICATION EXTENSION GRANTED/RECEIPT PROVIDED
- 21 Jan 2025 — APPLICATION EXTENSION TO RESPONSE PERIOD - RECEIVED
- 14 Nov 2024 — NOTIFICATION OF NON-FINAL ACTION E-MAILED
- 14 Nov 2024 — NON-FINAL ACTION E-MAILED
- 14 Nov 2024 — NON-FINAL ACTION WRITTEN