M2P
Dead / Abandoned — Abandoned — no statement of use filed (as of 01 Dec 2025)
What this means for you
This application is over — abandoned 01 Dec 2025. The name may be available, but check before relying on it — rights can also come from actual use, not only from the register.
Record
- Serial number
- 97268102
- Mark type
- Stylized text
- Filed
- 15 Feb 2022
- Published for opposition
- 04 Mar 2025
- Abandoned
- 01 Dec 2025
- Attorney of record
- Paul Matthews
Goods and services
- Class 009 — Scientific and electric apparatus: Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment
- Class 016 — Paper goods and printed matter: Digital art, namely, art prints comprising digital illustrations originating from photographs; Graphic art prints of representations of sensor data of related to human body performance
- Class 018 — Leather goods: Sports bags; Fanny packs
- Class 021 — Housewares and glass: Drinking bottles for sports
- Class 028 — Toys and sporting goods: Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, namely, basketball, soccer and hockey nets, balls for games, baseball bats, cricket bats, golf clubs, hockey sticks, skis, tennis, squash and racquetball racquets, hockey skates, ice skates, roller skates, in-line skates
- Class 035 — Advertising and business services: Providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in online virtual worlds
- Class 041 — Education and entertainment services: Educational and entertainment services, namely, providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing online video and computer games; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities in virtual environments created for entertainment purposes
- Class 042 — Scientific and technological services: Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used to monitor, assess and optimize human body performance; Providing online non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Providing online non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing online non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service (SAAS) services featuring software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service (SAAS) services featuring software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service (SAAS) services featuring software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video game software which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors being biomechanical hardware and software technology for e-commerce transactions; Authentication in the field of sensor data related to human body performance; Design and development of computer game software, video game software, mobile application software, virtual reality software and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports
Owner
- KINETYX SCIENCES INC., Calgary, Alberta, CA
- KINETYX SCIENCES INC., Calgary, Alberta, CA
Prosecution history
- 01 Dec 2025 — ABANDONMENT NOTICE E-MAILED - NO USE STATEMENT FILED
- 01 Dec 2025 — ABANDONMENT - NO USE STATEMENT FILED
- 29 Apr 2025 — NOA E-MAILED - SOU REQUIRED FROM APPLICANT
- 04 Mar 2025 — PUBLISHED FOR OPPOSITION
- 04 Mar 2025 — OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
- 26 Feb 2025 — NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
- 10 Feb 2025 — LAW OFFICE PUBLICATION REVIEW COMPLETED
- 07 Feb 2025 — APPROVED FOR PUB - PRINCIPAL REGISTER
- 31 Jan 2025 — EXAMINER'S AMENDMENT ENTERED
- 31 Jan 2025 — NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
- 31 Jan 2025 — EXAMINERS AMENDMENT E-MAILED
- 31 Jan 2025 — EXAMINERS AMENDMENT -WRITTEN
- 15 Oct 2024 — NOTIFICATION OF FINAL REFUSAL EMAILED
- 15 Oct 2024 — FINAL REFUSAL E-MAILED
- 15 Oct 2024 — FINAL REFUSAL WRITTEN