WHITEMOON LABS

Live / Registered — Registered (as of 04 Oct 2022)

What this means for you

Registered since 04 Oct 2022. The owner can stop confusingly similar uses in the classes it covers.

Record

Serial number
88954251
Registration number
6866897
Mark type
Stylized text
Filed
08 Jun 2020
Published for opposition
20 Apr 2021
Registered
04 Oct 2022
Attorney of record
Griffin Lee

Goods and services

  • Class 009 — Scientific and electric apparatus: Downloadable multi-player interactive computer game programs; downloadable and/or recorded computer and video game software; computer game discs; downloadable computer and video game software; downloadable electronic games via the Internet and wireless devices; downloadable computer application software for playing games; downloadable and/or recorded interactive computer and video game programs
  • Class 016 — Paper goods and printed matter: Printed matter, namely, cheat code books, comic books, collectible and sports trading cards and trading cards, other than for games, strategy guides for games, manuals for computer games, catalogs featuring computer game merchandise, photographs and prints, stickers, posters, temporary tattoo transfers; role playing game equipment in the nature of game book manuals; printed books, namely, graphic novels, comic books, art books, novels; printed novels
  • Class 025 — Clothing: Clothing, namely, pajamas, sweatshirts, t-shirts, shirts, pants, jackets, shorts, gloves, scarves, polo shirts, button down shirts, underwear, ties and sweaters; headwear
  • Class 028 — Toys and sporting goods: Toys and games, namely, toy action figures and accessories therefor, mechanical action toys, toy vehicles, bendable and positionable toy figurines, role-playing games and toys therefor, board games, card games, collectable toy figures, fantasy character toys, talking toys, toy weapons; stuffed and plush toys; stand-alone video game machines; playing cards; Christmas tree ornaments
  • Class 038 — Telecommunications services: Providing on-line chat rooms or interactive discussion forums for transmission of messages among the participants of computer and video games
  • Class 041 — Education and entertainment services: Entertainment and education services, namely, providing on-line computer games; providing interactive on-line computer games and on-line computer education games; providing multi-player interactive on-line computer games and multi-player interactive on-line education games; providing information about computer and video games and information about education computer and education video games; providing a website featuring on-line information about and strategies for computer games and on-line information about and strategies for education computer games; fan club services; arranging and conducting competitions for video and computer game players, and arranging and conducting competitions for education video and computer game players
  • Class 042 — Scientific and technological services: Providing a website containing technology which tracks the status of users of on-line interactive games and matches on-line game players with other players of all skill levels; providing temporary use of a non-downloadable content management software system enabling players to view statistical information on the performance of other players in the field of computer and video games; computer software design; computer software design and development in the field of video games; developing customized web pages featuring user-defined computer game information; platform as a service (PAAS) featuring computer software platforms for use in database management in the field of video games; providing a website featuring technology that enables users to create, upload, and share user-generated videos based on computer game play; providing a website featuring technology that enables users to manage video game software online; providing customized online web pages and data feeds, featuring user-defined information, which includes blog posts, new media content, other online content, and online web links to other websites; software as a service (SaaS) services featuring software for displaying in-game data and scores; software as a service (SaaS) services featuring software for playing video games; software as a service (SaaS) services featuring software for recording time in video games; software as a service (SaaS) services featuring software for recording video game footage; software as a service (SaaS) services featuring software for taking screenshots of video games; software as a service (SAAS) services featuring software for database management in the field of video games; software as a service (SaaS) services featuring software for video game enhancements

Owner

Prosecution history

  • 04 Oct 2022 — NOTICE OF REGISTRATION CONFIRMATION EMAILED
  • 04 Oct 2022 — REGISTERED-PRINCIPAL REGISTER
  • 30 Aug 2022 — NOTICE OF ACCEPTANCE OF STATEMENT OF USE E-MAILED
  • 29 Aug 2022 — ALLOWED PRINCIPAL REGISTER - SOU ACCEPTED
  • 23 Aug 2022 — TEAS/EMAIL CORRESPONDENCE ENTERED
  • 23 Aug 2022 — CORRESPONDENCE RECEIVED IN LAW OFFICE
  • 23 Aug 2022 — APPLICANT/CORRESPONDENCE CHANGES (NON-RESPONSIVE) ENTERED
  • 23 Aug 2022 — ASSIGNED TO LIE
  • 28 Jul 2022 — TEAS RESPONSE TO OFFICE ACTION RECEIVED
  • 28 Jan 2022 — NOTIFICATION OF NON-FINAL ACTION E-MAILED
  • 28 Jan 2022 — NON-FINAL ACTION E-MAILED
  • 28 Jan 2022 — SU - NON-FINAL ACTION - WRITTEN
  • 06 Jan 2022 — STATEMENT OF USE PROCESSING COMPLETE
  • 14 Dec 2021 — USE AMENDMENT FILED
  • 06 Jan 2022 — CASE ASSIGNED TO INTENT TO USE PARALEGAL

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