HOUSTON OUTLAWS

Live / Registered — Registered (as of 13 Apr 2021)

What this means for you

Registered since 13 Apr 2021. The owner can stop confusingly similar uses in the classes it covers.

Record

Serial number
87668276
Registration number
6322517
Mark type
Stylized text
Filed
01 Nov 2017
Published for opposition
01 May 2018
Registered
13 Apr 2021
Attorney of record
Aaron J. Wong

Goods and services

  • Class 009 — Scientific and electric apparatus: Computer peripherals; Game software; Interactive game software; Electronic game software for handheld electronic devices; Video game software; Downloadable computer game programs; Computer game software downloadable via a global computer network and wireless devices; Computer game software for use on mobile and cellular phones; Computer software for videogame programming that allows users to create, modify, upload, download, share, preview, and publish user created interactive video game content, music, and other media files; Audio speakers; Headphones; Adapter cables for headphones; Ear buds; Computer keyboards; Computer mice; Computer stylus; Headsets for use with computers; Mouse pads; Protective covers and cases for cell phones, laptops and portable media players; Protective eyewear; Eyeglasses; Sunglasses; Sunglass cords; Downloadable video game instruction manual; computer bags
  • Class 016 — Paper goods and printed matter: Paper goods, namely, comic books, printed strategy guides for playing video games and computer game programs, collectible trading cards, coloring books, adhesive stickers, notebooks and stationery-type portfolios; Posters; Greeting cards; Calendars; Printed instructional leaflets for use in playing video games and computer game programs; Printed instructional manuals for playing computer games
  • Class 018 — Leather goods: Backpacks; Backpacks with rolling wheels; All-purpose carrying bags, Bags with rolling wheels, namely, wheeled bags; Messenger bags; Overnight bags; Duffle bags; Umbrellas; Handbags, purses and wallets
  • Class 025 — Clothing: Clothing, namely, baseball caps, beanies, caps, gloves, costumes, namely, costumes for use in role-playing games, hats, headwear, jackets, loungewear, mittens, pajamas, pants, shirts, shoes, shorts, sleep pants, slippers, socks, suspenders, sweaters, sweatshirts, swimwear, ties, t-shirts, underwear, jerseys, sleeves, namely, athletic sleeves and sleeves worn separate and apart from blouses, shirts and other tops, hoodies, sweatbands, wristbands, sneakers, robes
  • Class 028 — Toys and sporting goods: Toys, namely, toy action figures and accessories therefor; playing cards; board games; Computer game joysticks; Baseball bats; Sport balls; Video gaming consoles for playing computer games; gaming mice; Controllers for game consoles; Video game interactive remote control units; Game controllers for computer games; Christmas tree ornaments
  • Class 041 — Education and entertainment services: Entertainment services in the nature of organizing eSports and video game competitions and contests; Entertainment services, namely, providing online video games; Organizing and conducting on-line and live video game tournaments and competitions; Organizing and conducting on-line and live video gaming competitions, tournaments, and cultural or education exhibitions not for business or commercial purposes; Organizing and conducting on-line and live computer game competitions and computer gaming tournaments; Organizing and conducting on-line and live video game competitions and video gaming tournaments at indoor and outdoor venues and through the media of radio, television, and the Internet; Providing a web-based system and on-line portal for gamers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for computer game playing purposes; Entertainment, namely, providing ongoing television programs and webisodes featuring news and highlights from eSports and video game contests via a global computer network, providing ongoing television programs and webisodes featuring information, news, highlights and commentary about computer games and computer game tournaments, exhibitions, competitions and events via a global computer network; Entertainment services, namely, providing online non-downloadable videos featuring video or computer games being played by others; Providing online news, information and commentary in the fields of eSports, video gaming, video games, and video game players

Owner

Prosecution history

  • 13 Apr 2021 — REGISTERED-PRINCIPAL REGISTER
  • 09 Mar 2021 — NOTICE OF ACCEPTANCE OF STATEMENT OF USE E-MAILED
  • 08 Mar 2021 — ALLOWED PRINCIPAL REGISTER - SOU ACCEPTED
  • 18 Feb 2021 — NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED
  • 17 Feb 2021 — STATEMENT OF USE PROCESSING COMPLETE
  • 09 Feb 2021 — USE AMENDMENT FILED
  • 17 Feb 2021 — SOU EXTENSION 5 GRANTED
  • 28 Dec 2020 — SOU EXTENSION 5 FILED
  • 10 Feb 2021 — NOTICE OF REVIVAL - E-MAILED
  • 09 Feb 2021 — SOU EXTENSION RECEIVED WITH TEAS PETITION
  • 09 Feb 2021 — PETITION TO REVIVE-GRANTED
  • 09 Feb 2021 — TEAS PETITION TO REVIVE RECEIVED
  • 09 Feb 2021 — TEAS STATEMENT OF USE RECEIVED
  • 05 Feb 2021 — ITU OFFICE ACTION ISSUED FOR STATEMENT OF USE
  • 13 Oct 2020 — CASE ASSIGNED TO INTENT TO USE PARALEGAL

View this trademark record on Marksy