UNITY

Live / Registered — Registered and renewed (as of 02 Apr 2026)

What this means for you

Registered since 14 Jun 2016. The owner can stop confusingly similar uses in the classes it covers; it stays on the register as long as the owner keeps up the maintenance filings (next due by 14 Jun 2026).

Record

Serial number
86854547
Registration number
4978183
Mark type
Stylized text
Filed
18 Dec 2015
Published for opposition
29 Mar 2016
Registered
14 Jun 2016
Next maintenance due
14 Jun 2026
Attorney of record
John M. Kim

Goods and services

  • Class 009 — Scientific and electric apparatus: 3D and 2D graphics software for use in creating multi-player game and non-game worlds; Computer platform software for creating computer games, online games, multi-player computer games, interactive 3D game worlds, and mixed 3D and 2D content; Computer editing software for editing images, sound and video; Computer game software; Computer software, namely, game engine software for video game development and operation; Downloadable electronic game programs for social networking, namely, for posting, showing, or displaying information in the field of electronic gaming via the Internet or other communications networks with third parties that may be accessed via the Internet, computers, mobile phones, smart phones, tablet computers, and gaming consoles; Virtual reality software for creating virtual and augmented reality experiences; Computer software used to process mobile payments; Computer software for the storage, transmission, verification, processing and authentication of credit and debit card and other payment and transaction information; Computer software for ensuring the security of mobile payments; Computer software for providing an online database in the field of transaction processing to upload transactional data, provide statistical analysis, and produce notifications and reports
  • Class 035 — Advertising and business services: Operating an online marketplace for sellers and buyers of goods and services in the field of computer games, online games, multi-player computer games, interactive 3D game worlds and computer game software; Operating an online marketplace featuring computer platform software, editor extensions, tutorials, art packages and advanced script libraries for creating computer games, online games, multi-player computer games, and interactive 3D game worlds; Business services, namely, providing an online network marketplace for developers to offer software development assets and services and goods offered by others in the field of computer games, online games, multi-player computer games, interactive 3D game worlds and computer game software; Business networking services, namely, providing an online platform for matching game developers with game publishers; Wholesale distributorships in the field of 3D graphics software for use in creating multi-play 3D game worlds; Business monitoring and consulting services, namely, analyzing web sites, digital goods, namely, downloadable software, mobile applications and digital media, digital content, and the applications of others to provide strategy and insight regarding marketing, sales, purchasing decisions, and product design for business purposes; Market research services relating to the collecting, tracking, analyzing, integrating, controlling, managing, displaying, and reporting of online and mobile application advertising and marketing information and data of digital content providers, namely, providing traffic metrics, statistics, user activity data, audience click traffic, website visit measurement, consumer purchasing and spending, and marketing and advertising reports; Data analytics services, namely, analysis of advertising, marketing, sales, customers, product usage, and market trends and actions; Arranging and conducting business conferences in the fields of computer software, software development, gaming, game development, virtual reality, augmented reality, technology, computer networking, advertising and business management, and publishing and distributing educational materials in connection therewith
  • Class 041 — Education and entertainment services: Multimedia publishing of games; Digital video, audio, and multimedia publishing services in the field of computer games, online games, multi-player computer games, interactive 3D game worlds and computer game software; Open-access publishing services, namely, publication of electronic games; Production of video and computer game software; Providing information on-line relating to computer games and computer enhancements for game; Entertainment services, namely, providing games and virtual and augmented reality environments for recreational, leisure or entertainment purposes via the Internet; Providing an internet website portal in the field of computer games and gaming; Conducting educational conferences, seminars, workshops, lectures, webcasts, TV and radio programs, namely, live and audio-visual presentations, all in the fields of computer software, software development, gaming, game development, virtual reality, augmented reality, technology, computer networking, advertising and business management, and publishing and distributing educational materials in connection therewith
  • Class 042 — Scientific and technological services: Providing temporary use of on-line, non-downloadable software and applications for enabling service providers to optimize user monetization, marketing, and satisfaction; Application service provider, namely, hosting, managing, developing, and maintaining applications, software and websites of others in the fields of advertising and marketing; Providing temporary use of on-line non-downloadable cloud computing software for use in sending, receiving, transforming, transcoding, enhancing, securing, monetizing, measuring, recording and managing media over the internet and telecommunications networks, including video, audio and data; Computer services, namely, cloud hosting provider services; Cloud computing featuring software for use in database management; Design and development of computer game software and virtual and augmented reality software; Computer services, namely, creating an online virtual community for registered users to participate in discussions, get feedback from their peers, form virtual communities and engage in social networking services in the field of gaming and computer software development; Providing cloud based software development services for building applications and games; Providing on-line, non-downloadable virtual social games for use in virtual environments created for entertainment purposes; Providing a web site featuring temporary use of non-downloadable software allowing web site users to upload, post and display online videos for sharing with others for entertainment purposes

Owner

Prosecution history

  • 02 Apr 2026 — NOTICE OF ACCEPTANCE OF SEC. 8 & 9 - E-MAILED
  • 02 Apr 2026 — REGISTERED AND RENEWED (FIRST RENEWAL - 10 YRS)
  • 02 Apr 2026 — REGISTERED - SEC. 8 (10-YR) ACCEPTED/SEC. 9 GRANTED
  • 02 Apr 2026 — CASE ASSIGNED TO POST REGISTRATION PARALEGAL
  • 22 Jan 2026 — TEAS SECTION 8 & 9 RECEIVED
  • 15 Oct 2025 — AUTOMATIC UPDATE OF ASSIGNMENT OF OWNERSHIP
  • 14 Jun 2025 — COURTESY REMINDER - SEC. 8 (10-YR)/SEC. 9 E-MAILED
  • 11 May 2022 — COUNTERCLAIM OPP. NO. 999999
  • 13 Apr 2022 — NOTICE OF ACCEPTANCE OF SEC. 8 & 15 - E-MAILED
  • 13 Apr 2022 — REGISTERED - SEC. 8 (6-YR) ACCEPTED & SEC. 15 ACK.
  • 12 Apr 2022 — CASE ASSIGNED TO POST REGISTRATION PARALEGAL
  • 01 Nov 2021 — TEAS SECTION 8 & 15 RECEIVED
  • 14 Jun 2021 — COURTESY REMINDER - SEC. 8 (6-YR) E-MAILED
  • 27 Jun 2019 — APPLICANT/CORRESPONDENCE CHANGES (NON-RESPONSIVE) ENTERED
  • 27 Jun 2019 — TEAS CHANGE OF OWNER ADDRESS RECEIVED

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