FOOYA!
Live / Registered — Registered — Section 8 accepted (as of 02 Aug 2022)
What this means for you
Registered since 03 May 2016. The owner can stop confusingly similar uses in the classes it covers.
Record
- Serial number
- 86564528
- Registration number
- 4949270
- Mark type
- Stylized text
- Filed
- 15 Mar 2015
- Published for opposition
- 16 Feb 2016
- Registered
- 03 May 2016
Goods and services
- Class 009 — Scientific and electric apparatus: Children's educational software; Computer game software; Computer game software focusing on achieving a set of goals, positions, ownership, and credentials, and professional and social status, and good fortune necessary to succeed professionally and personally, and not referring either to a group of software for use in commerce or to a group of offices; Computer game software for gaming machines, namely, slot machines and video lottery terminals; Computer game software for personal computers and home video game consoles; Computer game software for use on mobile and cellular phones; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer gaming software for recreational game playing purposes; Computer graphics software; Computer software and firmware for games of chance on any computerized platform, including dedicated gaming consoles, video based slot machines, reel based slot machines, and video lottery terminals; Computer software development tools; Computer software for use in relation to digital animation and special effects of images; Computer software to enhance the audio-visual capabilities of multimedia applications, namely, for the integration of text, audio, graphics, still images and moving pictures; Computer software, namely, game engine software for video game development and operation; Computer software, namely, software development tools for the creation of mobile internet applications and client interfaces; Downloadable computer game software via a global computer network and wireless devices; Downloadable electronic game software for use on mobile devices, tablets, PCs, virtual reality platforms, machines, wearable devices; Downloadable mobile applications for behavior design in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable software to influence lifestyle habits in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable software in the nature of a mobile application for experiential learning in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Downloadable virtual goods, namely, computer programs for user engagement in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement for use in online virtual worlds; Educational software featuring instruction in health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Electronic game software; Electronic game software for cellular telephones; Electronic game software for handheld electronic devices; Electronic software updates, namely, downloadable computer software and associated data files for updating computer software in the fields of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement, provided via computer and communication networks; Electronic sports training simulators; Game software; Gaming software that generates or displays wager outcomes of gaming machines; Gesture recognition software; Graphical user interface software; Insulated clothing for protection against accident or injury; Interactive game software; Medical software for behavior modification in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Motion picture films and films for television featuring children's entertainment; Video game software; Virtual reality game software; Virtual reality software for immersive user experiences in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement; Virtual reality training simulation software in the field of health, wellness, fitness, diets, nutrition, education, weight loss, weight management and personal/community improvement
Owner
- FriendsLearn Inc., Minneapolis, MN, US
- FriendsLearn Inc., Palo Alto, CA, US
- FriendsLearn Inc., Palo Alto, CA, US
Prosecution history
- 03 May 2025 — COURTESY REMINDER - SEC. 8 (10-YR)/SEC. 9 E-MAILED
- 02 Aug 2022 — NOTICE OF ACCEPTANCE OF SEC. 8 - E-MAILED
- 02 Aug 2022 — REGISTERED - SEC. 8 (6-YR) ACCEPTED
- 02 Aug 2022 — CASE ASSIGNED TO POST REGISTRATION PARALEGAL
- 28 Feb 2022 — TEAS SECTION 8 RECEIVED
- 03 May 2021 — COURTESY REMINDER - SEC. 8 (6-YR) E-MAILED
- 03 May 2016 — REGISTERED-PRINCIPAL REGISTER
- 16 Feb 2016 — OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
- 16 Feb 2016 — PUBLISHED FOR OPPOSITION
- 27 Jan 2016 — NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
- 09 Jan 2016 — LAW OFFICE PUBLICATION REVIEW COMPLETED
- 05 Jan 2016 — APPROVED FOR PUB - PRINCIPAL REGISTER
- 14 Dec 2015 — TEAS/EMAIL CORRESPONDENCE ENTERED
- 14 Dec 2015 — CORRESPONDENCE RECEIVED IN LAW OFFICE
- 10 Dec 2015 — ASSIGNED TO LIE