Serial 79446818
Live / Allowed — Approved for publication (as of 09 Sept 2026)
What this means for you
Approved and waiting on proof of use. It will register unless the applicant drops it, and its 12 Nov 2025 filing date already counts against anyone who files later.
Record
- Serial number
- 79446818
- Mark type
- Design / logo
- Filed
- 12 Nov 2025
- Attorney of record
- Nicholas D. Wells
Goods and services
- Class 009 — Scientific and electric apparatus: Downloadable computer game software; downloadable computer software platforms for playing computer games, betting on esports, monitoring esports, providing discussion forums for esports, creating images and video of lifelike digital humans using generative artificial intelligence, and interacting with images and video of lifelike digital humans created using generative artificial intelligence; downloadable computer software for determining betting odds; downloadable computer software platform for processing betting odds online; downloadable computer gaming software; downloadable computer programmes for playing computer games; downloadable software for playing mobile games; downloadable video game software for playing computer games; downloadable computer programmes for playing video, computer, and online games; downloadable game software for use with mobile telephones; interactive multimedia computer game programmes being downloadable interactive game software; downloadable computer software for playing games on mobile telephones and tablets; downloadable electronic game software for portable electronic devices; downloadable application software for playing games in virtual environments; downloadable virtual reality game software
- Class 035 — Advertising and business services: Promotion and advertising services; online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others; providing information in the field of promotional and advertising materials; negotiation of advertising and promotional business contracts for others; business partnership sourcing, namely, matching clients with business partners; promotion and business management of e-sports player personalities on social networks; promotion and business management of a professional video gaming sports team; business management assistance; business management assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, compilation, and systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data
- Class 038 — Telecommunications services: Streaming of data; broadcasting of e-sport events; online streaming of audio-visual media in the nature of game competitions and user-generated videos; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of chat rooms in a virtual environment; transmission of digital files; telecommunication access services, telecommunications services, namely, data streaming services via the Internet
- Class 041 — Education and entertainment services: E-sports services, namely, arranging and conducting e-sports competitions; video game services, namely, rental of video games; interactive computer game services, namely, providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; electronic games services provided via computer networks and global communication networks, namely, providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; entertainment information services related to esports; organising of esports competitions; arranging and organizing sports events and competitions; arranging and organizing video game events in the nature of e-sports competitions; professional video gaming, namely, arranging and conducting e-sports competitions; providing interactive online multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of seminars for competitive teams in the field of sports, esports, and sports entertainment; education, namely, sports instruction services; organisation of cultural and educational events, namely, organizing events in the field of esports, video game competitions, and live music performances for cultural or educational purposes; esports coaching; club activities, namely, day clubs; live performances by e-sports game players playing e-sports games; provision of information related to online computer gaming entertainment; provision of entertainment information relating to esports; providing online entertainment information on computer and video game strategies; provision of online entertainment information relating to game players; entertainment services rendered in virtual environments, namely, arranging competitions for the creation of virtual humans using generative artificial intelligence, organizing exhibitions in virtual worlds for entertainment purposes; handicapping services in the nature of determining betting odds in the field of sports betting; handicapping consulting services in the fields of electronic games betting and e-sports betting; online handicapping consulting services in the field of sports betting; e-sports commentary services; betting services and casino gaming services; online betting services; online betting services and organization of lotteries
- Class 042 — Scientific and technological services: Software design and development; computer programming; updating of computer software; rental of computer software for playing video games and computer games, playing e-sports games, viewing e-sports events and competitions, betting on e-sports events and competitions, analyzing data in the field of e-sports and e-sports competitions, and providing a customizable data feed to users in the fields of esports and virtual reality; provision of software-related technical support, namely, troubleshooting of computer software problems; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; computer software consulting; data automation and collection service using proprietary software to evaluate, analyze and collect service data; computer systems analysis; online provision of computer programmes, namely, providing temporary use of online non-downloadable computer game programs; software as a service (SAAS) services featuring software for playing video games and computer games, playing e-sports games, viewing e-sports events and competitions, betting on e-sports events and competitions, analyzing data in the field of e-sports and e-sports competitions, providing discussion forums for esports, creating images and video of lifelike digital humans using generative artificial intelligence, and interacting with images and video of lifelike digital humans created using generative artificial intelligence; software as a service (SAAS) services featuring software for providing a customizable data feed to users in the fields of esports and virtual reality; hosting virtual environments, namely, providing virtual computer environments through cloud computing
- Class 045 — Legal and security services: Online social networking services in the fields of electronic sports, online games, video game and computer competitions; licensing of intellectual property; copyright and industrial property rights management
Owner
- Valka.AI B.V., NL
Prosecution history
- 10 Sept 2026 — TEAS CHANGE OF CORRESPONDENCE RECEIVED
- 10 Sept 2026 — APPLICANT/CORRESPONDENCE CHANGES (NON-RESPONSIVE) ENTERED
- 10 Sept 2026 — TEAS CHANGE OF OWNER ADDRESS RECEIVED
- 09 Sept 2026 — APPROVED FOR PUB - PRINCIPAL REGISTER
- 09 Sept 2026 — NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
- 09 Sept 2026 — EXAMINER'S AMENDMENT ENTERED
- 09 Sept 2026 — EXAMINERS AMENDMENT E-MAILED
- 09 Sept 2026 — EXAMINERS AMENDMENT -WRITTEN
- 03 Sept 2026 — TEAS/EMAIL CORRESPONDENCE ENTERED
- 03 Sept 2026 — CORRESPONDENCE RECEIVED IN LAW OFFICE
- 03 Sept 2026 — TEAS RESPONSE TO OFFICE ACTION RECEIVED
- 04 Jun 2026 — REFUSAL PROCESSED BY IB
- 20 May 2026 — NON-FINAL ACTION MAILED - REFUSAL SENT TO IB
- 20 May 2026 — REFUSAL PROCESSED BY MPU
- 31 Mar 2026 — NON-FINAL ACTION (IB REFUSAL) PREPARED FOR REVIEW