ENABLE3 BOOST CUSTOMER LOYALTY

Live / Applied — Suspended — suspension letter mailed (as of 03 Mar 2026)

What this means for you

Not registered yet, but its 25 Oct 2024 filing date beats anything filed after it. If it registers, the owner can stop confusingly similar uses in the classes it covers.

Record

Serial number
79415159
Mark type
Design + words
Filed
25 Oct 2024
Attorney of record
Mariya Ortynska

Goods and services

  • Class 009 — Scientific and electric apparatus: Downloadable application software for virtual environments for use in connection with customer loyalty programs, namely, software for creating, managing, and analyzing customer loyalty programs in virtual environments, including customizable missions, rewards, referrals, and tokenized campaigns, with automated issuance, tracking, and ledgering of loyalty tokens or points; downloadable computer software applications for minting non-fungible tokens (NFTs) for use in connection with customer loyalty programs; computer software applications, downloadable, for use in connection with customer loyalty programs, namely, software for creating, managing, and analyzing customer loyalty programs in virtual environments, including customizable missions, rewards, referrals, and tokenized campaigns, with automated issuance, tracking, and ledgering of loyalty tokens or points; downloadable computer software for managing crypto asset transactions using blockchain technology for use in connection with customer loyalty programs; downloadable software for creating cryptographic keys for receiving and spending crypto assets; computer hardware for use in connection with customer loyalty programs; computer software, recorded, for creating, managing, and analyzing customer loyalty programs in virtual environments, including customizable missions, rewards, referrals, and tokenized campaigns, with automated issuance, tracking, and ledgering of loyalty tokens or points; computer game software, downloadable, for use in connection with customer loyalty programs; computer game software, recorded, for use in connection with customer loyalty programs; computer programs, downloadable, for creating, managing, and analyzing customer loyalty programs in virtual environments, including customizable missions, rewards, referrals, and tokenized campaigns, with automated issuance, tracking, and ledgering of loyalty tokens or points; computer programs, recorded, for creating, managing, and analyzing customer loyalty programs in virtual environments, including customizable missions, rewards, referrals, and tokenized campaigns, with automated issuance, tracking, and ledgering of loyalty tokens or points; computer operating programs, recorded; computer software platforms, recorded or downloadable for use in connection with customer loyalty programs, namely, software for creating, managing, and analyzing customer loyalty programs in virtual environments, including customizable missions, rewards, referrals, and tokenized campaigns, with automated issuance, tracking, and ledgering of loyalty tokens or points; downloadable digital music files authenticated by non-fungible tokens (NFTs); downloadable digital image files of loyalty rewards, mission badges, gamified achievements, and branded in-app items authenticated by non-fungible tokens (NFTs)
  • Class 035 — Advertising and business services: Business administration of consumer loyalty programs; business inquiries related to the creation and administration of customer loyalty programs; providing business information via a website; compilation of information into computer databases; compilation of statistics; computerized file management related to the creation and administration of customer loyalty programs; marketing services; marketing in the framework of software publishing; marketing research; provision of an online marketplace for buyers and sellers of goods and services; updating and maintenance of data in computer databases in connection with customer loyalty programs; business consultancy services for digital transformation in connection with customer loyalty programs; online advertising on a computer network; systemization of information into computer databases; sales promotion for others; promotion of goods and services through sponsorship of sports events; marketing through product placement for others in virtual environments; provision of an online marketplace for buyers and sellers of downloadable digital image files authenticated by non-fungible tokens (NFTs)
  • Class 042 — Scientific and technological services: Off-site data backup; research in the field of artificial intelligence technology; providing virtual computer systems through cloud computing; installation of computer software for use in connection with customer loyalty programs; computer programming; computer technology consultancy and computer software consultancy; monitoring of computer systems to detect breakdowns; monitoring of computer system operation by remote access; writing of computer code; platform as a service (PaaS) featuring software for creating, managing, and analyzing customer loyalty programs in virtual environments, including customizable missions, rewards, referrals, and tokenized campaigns, with automated issuance, tracking, and ledgering of loyalty tokens or points; user authentication services using blockchain technology for creating, managing, and analyzing customer loyalty programs in virtual environments, including customizable missions, rewards, referrals, and tokenized campaigns, with automated issuance, tracking, and ledgering of loyalty tokens or points; user authentication services using single sign-on technology for online software applications; computer programming services for data processing; information technology (IT) support services, namely, troubleshooting of computer software problems; software engineering services for data processing; software as a service (SaaS) featuring software for creating, managing, and analyzing customer loyalty programs in virtual environments, including customizable missions, rewards, referrals, and tokenized campaigns, with automated issuance, tracking, and ledgering of loyalty tokens or points; computer software design; development of computer platforms; software development in the framework of software publishing; blockchain as a service (BaaS) featuring software for creating, managing, and analyzing customer loyalty programs in virtual environments, including customizable missions, rewards, referrals, and tokenized campaigns, with automated issuance, tracking, and ledgering of loyalty tokens or points; providing online non-downloadable computer software for creating, managing, and analyzing customer loyalty programs in virtual environments, including customizable missions, rewards, referrals, and tokenized campaigns, with automated issuance, tracking, and ledgering of loyalty tokens or points; providing online non-downloadable computer software for minting non-fungible tokens (NFTs); computer programming of smart contracts on a blockchain; updating of computer software

Owner

Prosecution history

  • 03 Mar 2026 — NOTIFICATION OF LETTER OF SUSPENSION E-MAILED
  • 03 Mar 2026 — LETTER OF SUSPENSION E-MAILED
  • 03 Mar 2026 — SUSPENSION LETTER WRITTEN
  • 27 Jan 2026 — TEAS/EMAIL CORRESPONDENCE ENTERED
  • 27 Jan 2026 — CORRESPONDENCE RECEIVED IN LAW OFFICE
  • 27 Jan 2026 — TEAS RESPONSE TO OFFICE ACTION RECEIVED
  • 15 Aug 2025 — REFUSAL PROCESSED BY IB
  • 30 Jul 2025 — NON-FINAL ACTION MAILED - REFUSAL SENT TO IB
  • 30 Jul 2025 — REFUSAL PROCESSED BY MPU
  • 10 Jun 2025 — NON-FINAL ACTION (IB REFUSAL) PREPARED FOR REVIEW
  • 09 Jun 2025 — NON-FINAL ACTION WRITTEN
  • 06 Jun 2025 — NON-FINAL ACTION (IB REFUSAL) WITHDRAWN FOR REVIEW
  • 02 Apr 2025 — NON-FINAL ACTION (IB REFUSAL) PREPARED FOR REVIEW
  • 01 Apr 2025 — NON-FINAL ACTION WRITTEN
  • 26 Mar 2025 — ASSIGNED TO EXAMINER

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